![]() ![]() The gauntletįlashpoint missions also appear in the regular campaign, so if you’re playing for the first time, or you don’t want to have to start fresh, you can still take them on. So you get the benefit of the story and their fleeting but welcome characters, but you still get to feel like you’re charting your own course, not tied down by obligations to deposed monarchs. You’re leading a bunch of mercenaries-nobody tells you when you have to go to work. But since they’re self-contained and optional, there’s never any pressure to do them. If you get the expansion, too, it pairs well with the flashpoint missions.Īlongside the standard gigs where you’re just doing random odd jobs for pirates and noble houses, you’ll encounter special missions-sometimes bastard-hard-that come with all the conversation, plot and occasional choices that you might instead expect from the campaign. If you’ve already completed the campaign and want an alternative challenge, however, it seems perfect. BattleTech’s a tricky game, but the structure of the campaign eases you into it better than the career mode sandbox. It’s a lot of extra fun crammed into a surprisingly affordable package, adding a lot more horsepower and mileage to the BattleTech experience.Since the campaign doles out free mechs, big chunks of cash and gives you a clear path to follow, the career mode feels more appropriate for a second playthrough. It’s a nice, faster change of pace from the usual big, lumbering ‘Mech battles that made up the bulk of the main game. There’s also another new mission type, Target Acquisition, which shine the spotlight on the smaller ‘Mech units, challenging players to rush key positions and triangulate a firing position at an enemy installation. And the Crab is a speedy ‘Mech able to position itself to chip away at a larger ‘Mech’s weakpoints. The Cyclops brings with it a boost for your entire squad (or “lance”, in game terms), allowing your whole team to take actions faster in the turn cycle. The Hatchetman, as the name might suggest, is well-suited for close combat situations with its massive axe-like arm. ![]() The new units (the Crab, Cyclops, and Hatchetman ‘Mechs) each bring something new and unique to the battlefield. This alone is a healthy addition that’s great for fans looking to enjoy more time as a MechWarrior in the space frontier.Īs much as the Flashpoints in BattleTech: Flashpoint add to the base game, the content doesn’t end there. These mini-campaigns adds lots of action to the basic experience while also boosting players’ options in Career Mode. Flashpoints are like smaller story campaigns that chain missions together based on player decisions, usually awarding some specific benefit at the cost of another. While it does add three new ‘Mechs to the mix and a brand-new tropical world ripe for battle, the expansion tosses in a solid 30+ extra hours of gameplay while giving fans of the story something that was lacking before: choice. ![]() ![]() BattleTech: Flashpoint does a lot more than just add a couple of extra units and missions and call it a day. This expansion to the popular strategy game adds more content, more gameplay, and more action to keep mech pilots blasting robots for hours. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |